![]() Next, select the enchantment (or enchantments if you have the Extra Effect perk) that you wish to place on the item. Note that the type of item you select, be it a piece of armor or a weapon, will determine what effects can be placed upon it. Then choose the Item menu option and select the item that you wish to enchant. To enchant an item, begin by opening up the enchanting interface at the arcane enchanter. A learned enchantment (through disenchanting other items) to apply to the item.An item to apply the enchantment(s) to.Three components are necessary for enchanting an item with a new effect: Keep in mind that when you disenchant an item, it will be destroyed and you will only learn the type of enchantment that it contained the magnitude is irrelevant for purposes of disenchanting. A list of all available enchanting effects as well as which item types can be enchanted with which effects can be found here. Note that many items, such as staves, artifacts and even most unique items, cannot be disenchanted and their enchantments cannot be learned they will not even appear on the disenchanting list. Items available to be disenchanted will appear white, while items with enchantments that you already know will appear greyed out. Open up the enchanting interface at an arcane enchanter, select the option for Disenchant, and select the item you wish to disenchant. To disenchant an item, all that is necessary is an item with an enchantment you have not yet learned. These stations enable you to both disenchant items that you already have in order to learn their enchantments and create newly enchanted items using the enchantments you currently know. To use the enchanting skill, you will first need access to an arcane enchanter. ĭeath blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon. Soul gems provide extra magicka for recharging. Ĭan put two enchantments on the same item. ![]() Health, magicka, and stamina enchantments on armor are 25% stronger. Skill enchantments on armor are 25% stronger. Shock enchantments on weapons and armor are 25% stronger. įrost enchantments on weapons and armor are 25% stronger. Fire enchantments on weapons and armor are 25% stronger.
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